Imagine the cast
Describe an unlikely hero, villain, creature, or complete wildcard. Canon Fodder builds the Champion's identity, traits, world, and portrait.
Public Beta · Generative story game
Describe a handful of impossible characters. Canon Fodder gives them names, portraits, personalities, and worlds—then throws them into an unfolding story you can influence between chapters.
Overview
Canon Fodder begins with character ideas instead of a fixed cast. Describe an unlikely hero, villain, creature, or wildcard and the game turns that idea into a Champion with a name, portrait, traits, and a place in the daydream. Once the story begins, the player changes roles: from casting director to meddling Producer, pushing on the unfolding story without directly choosing its outcomes.
Describe an unlikely hero, villain, creature, or complete wildcard. Canon Fodder builds the Champion's identity, traits, world, and portrait.
Follow confrontations, discoveries, inner thoughts, and reversals in focused, scene-sized beats.
Give someone an item, transform a Champion, change the world, or introduce a twist. The story decides how—and whether—it takes hold.
How it plays
Relationships, injuries, inventory, conditions, and accepted interventions carry forward as the story develops.
Public Beta screenshots
Where it started
Canon Fodder began as a day-by-day narrated simulation built around familiar crossover characters, recaps, dossiers, alliances, and eliminations. The Public Beta extends that stateful story engine with description-first character creation, focused story beats, and Producer interventions—moving the creative center toward the player.
Public Beta
Describe three Champions, begin the story, and decide when to leave fate alone—or make it considerably stranger.