Public Beta · Generative story game

Imagine the cast. Meddle with fate.

Describe a handful of impossible characters. Canon Fodder gives them names, portraits, personalities, and worlds—then throws them into an unfolding story you can influence between chapters.

Canon Fodder character-creation screen with a written character idea and three original Champion cards.

Overview

A story engine that gives you two ways to create

Canon Fodder begins with character ideas instead of a fixed cast. Describe an unlikely hero, villain, creature, or wildcard and the game turns that idea into a Champion with a name, portrait, traits, and a place in the daydream. Once the story begins, the player changes roles: from casting director to meddling Producer, pushing on the unfolding story without directly choosing its outcomes.

From idea to intervention

01

Imagine the cast

Describe an unlikely hero, villain, creature, or complete wildcard. Canon Fodder builds the Champion's identity, traits, world, and portrait.

02

Watch the story unfold

Follow confrontations, discoveries, inner thoughts, and reversals in focused, scene-sized beats.

03

Meddle with fate

Give someone an item, transform a Champion, change the world, or introduce a twist. The story decides how—and whether—it takes hold.

How it plays

A story you shape, one beat at a time

  1. Describe the Champions.
  2. Watch a chapter unfold.
  3. Intervene or let fate decide.
  4. Live with the consequences.

Relationships, injuries, inventory, conditions, and accepted interventions carry forward as the story develops.

Public Beta screenshots

Inside the current experience

Canon Fodder story screen showing Astra Vale beside a narrated moment in a ruined observatory.
Story in focused beats Follow each confrontation, discovery, and reversal as an individual moment.
Canon Fodder Producer screen offering choices to give an item, change a Champion, change the world, or write a custom twist.
Step into the Producer booth Give an item, change a Champion, alter the world, write a custom twist, or leave the story alone.

Where it started

The original prototype

Canon Fodder began as a day-by-day narrated simulation built around familiar crossover characters, recaps, dossiers, alliances, and eliminations. The Public Beta extends that stateful story engine with description-first character creation, focused story beats, and Producer interventions—moving the creative center toward the player.

Read the case study →

Public Beta

Build an impossible cast

Describe three Champions, begin the story, and decide when to leave fate alone—or make it considerably stranger.

Play Canon Fodder →

Original prototype

You’re opening the earlier Canon Fodder experience

This launches the original day-by-day crossover simulation, not the latest Public Beta. Choose which version you want to experience.